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ABOUT THE GAME

Classes

Follow the lights. Find the missing.

Eight classes offer different ways to explore the same world. Each has a branching ability tree and a dedicated defense. Preview a tree on the play page before choosing your adventurer.

Fighter

Frontline and protection

Hold narrow passages, interrupt a charge with Shield Bash, and give allies room to act. Choose Fighter if you want to stay close to the fight.

Mage

Arcane damage and control

Use frost and lightning to control the battlefield. Your opening Arc Bolt gives you a ranged attack while you learn when to prepare spells and when to move.

Rogue

Burst damage and mobility

Strike from concealment, use poison, and escape danger. Ambush begins a class built around choosing the moment to attack.

Cleric

Healing and radiant damage

Keep companions standing with Heal and turn radiant magic against enemies. Choose Cleric if recovery and supporting a party appeal to you.

Ranger

Ranged damage and traps

Choose a firing angle, slow approaching enemies, and attack from a distance. Piercing Shot introduces a class with volleys and traps to learn.

Druid

Nature magic and renewal

Bind enemies with Entangling Roots and learn restorative nature magic. Control the space around you while keeping room to recover.

Necromancer

Summons and life drain

Raise a skeletal companion and learn to drain life from enemies. Manage your position alongside a summoned ally.

Bard

Support and disruption

Strengthen companions with Rally and learn songs that disrupt enemies. Choose Bard if you enjoy helping a group hold together.

Build beyond your starting ability

Learn abilities as you progress, equip the ones you want to use, and read their costs and cooldowns. Equipment and positioning matter alongside your class. Use the ability preview to explore the available branches.

Read the movement, combat, and recovery guide before your first expedition.